Grounded combat
Timing. Spacing. Commitment. Deliberate katana combat rewards judgement, but every close encounter exposes you to lethal danger.
FollowBlack Omens / Shores of Ashen Tides
That may not be enough. Survival is a matter of preparation, observation and knowing when to walk away.
02 / Capable. Never safe.
You know how to fight.
That may not be enough.
Kōhei is trained.
He is armed.
He is still human.
Every confrontation carries a cost. Ammunition is scarce, enemies are lethal and even a successful fight may leave you less prepared for what comes next.

03 / The player experience
Timing. Spacing. Commitment. Deliberate katana combat rewards judgement, but every close encounter exposes you to lethal danger.
Ammunition, healing items and equipment are limited. Spend what you need to survive now, or conserve it for what waits ahead.
Weathered streets, coastal shrines, sea caves and abandoned buildings hold the traces of a village surrendered to the tide.
Piece together accounts, relics and ritual objects. The truth emerges through the people, places and supernatural events you encounter.
The core loop
Traverse interconnected environments and discover routes, resources and hidden areas.
Collect clues and examine ritual objects, abandoned belongings, documents and evidence of cult activity.
Survive encounters with cultists and supernatural enemies.
Solve environmental and ritual-related puzzles.
Gain equipment, knowledge, tools and access to new areas.
Weapons & tools

Precise melee combat based on timing and positioning. The katana conserves ammunition but exposes you to close-range danger.

A powerful ranged weapon with limited ammunition and a slow reload. Recovery leaves you vulnerable; choose your moment carefully.

Talismans suppress or disrupt supernatural threats. Throwing knives enable quiet ranged attacks and distractions. Smoke bombs break line of sight for repositioning or escape.
The central tension
Technology
Shores of Ashen Tides is built in Unreal Engine 5, supporting detailed environments, modern lighting, character animation and real-time effects.
Performance is being treated as a production requirement rather than a final optimisation pass.
Targeting RTX 2050-class minimum hardware, scalable graphics settings and up to 120 FPS on suitable high-end hardware. These are development targets, not final specifications.
Steam Deck compatibility is a development target.
Mouse & keyboard and full controller support are planned.
Stay close to the shore
Development updates, trailers and major announcements
from Revo Interactive Studios.
In development / Target Release: 2028